by Guild Exchequer Rich B | Sep 1, 2019 | C Series, College of Gaming
C Series • #16 Building a character is, as should be obvious, an important part of role playing games. Characters are the “roles” that players step into. How a game system allows players to create their characters is a key element to the game and how enjoyable the...
by Guild Exchequer Rich B | Jun 29, 2019 | C Series, College of Gaming
C Series • #9 What does the ‘R’ in RPG stand for? At times it focuses on ‘roll’ playing, meaning that the dice rolls are what the game is about. The rules we have previously discussed on combat tend towards this type of ‘R’PG. Actions are stated based on abilities and...
by Guild Exchequer Rich B | Jun 8, 2019 | C Series, College of Gaming
C Series • #7 Over the past several issues we have been looking at different systems and their rules’ treatment of various aspects of the game. As you play different systems and get a chance to experience these rules sets, you’ll likely find yourself thinking about...
by Guild Exchequer Rich B | May 4, 2019 | C Series, College of Gaming
C-Series • #3 Having already reviewed various rules on how we measure a character’s health, let’s turn our attention to the wide variety of approaches to keeping that health. Defending against attacks is a big part of combat but, rather than getting into the deeper...
by Guild Exchequer Rich B | Apr 27, 2019 | C Series, College of Gaming
C Series • #2 Hit Points. Wounds. Health. Whatever it is called every gaming system has some sort of trackable means to measure if the characters are alive, their relative health, and when they are dead. The details, of course, vary widely by system. Even systems with...