by Guild Exchequer Rich B | Dec 15, 2019 | A Series, College of Gaming
A4 Series #4 In the previous article, I covered an overview of each class with regards to playing options for the example campaign being developed. This installment will present some sample concepts that players can use to help create their characters. There are...
by Guild Exchequer Rich B | Dec 7, 2019 | A Series, College of Gaming
A4 Series #3 Having developed the setting and generated an overall story plan for the campaign, the next step is getting the players involved and creating their characters. The importance of addressing these two early elements is that it gives the players some...
by Guild Exchequer Rich B | Nov 30, 2019 | A Series, College of Gaming
A4 Series #2 I have chosen to let the fates decide how my new campaign will flow. Rather than having a storyline to run with, I am going to use a campaign event table to generate a general storyline and use it is as a guide to fill in the campaign. The generator I...
by Guild Exchequer Rich B | Nov 23, 2019 | A Series, College of Gaming
A4 Series #1 As a Game Master, your big responsibility is building the campaign your players are going to be running their characters in. What I’ll be attempting to do in this series is taking you through what I do in building my campaigns … lessons learned through...
by Guild Exchequer Rich B | Feb 23, 2019 | A Series, College of Gaming
A3 Series • #3 The basis of any campaign is the encounters that players will face. I am not referring just to combat encounters. All events that pit the players against elements in the story are encounters. This could be a friendly interaction with an NPC, dealing...
by Guild Exchequer Rich B | Feb 16, 2019 | A Series, College of Gaming
A3 Series • #2 In my first article, I wrote on my responsibility as the GM in creating a plot for the game. This time I’ll look at character creation from a GM’s perspective. The players should be the ones making the characters, but that doesn’t mean that the GM...