by Guild Exchequer Rich B | Sep 1, 2019 | C Series, College of Gaming
C Series • #16 Building a character is, as should be obvious, an important part of role playing games. Characters are the “roles” that players step into. How a game system allows players to create their characters is a key element to the game and how enjoyable the...
by Guild Member Gus B | Aug 24, 2019 | C Series, College of Gaming
C Series • #15 How dangerous do you like your Dungeons & Dragons? I might be in the minority but I fall on the grittier, deadlier side of the fence when it comes to dangerous (and potentially lethal) play. I did not play 4th Edition at all, so some of 5th...
by Guild Member Gus B | Aug 17, 2019 | C Series, College of Gaming
C Series • #14 In my last piece, I spoke of death and dying in earlier versions of D&D, from the original version of the game through the 2nd Edition of AD&D. The trend of forgiveness with death continued in 3rd and later editions, though the deadliness of...
by Guild Master Scott P | Aug 3, 2019 | C Series, College of Gaming
C Series • #13 The mechanical use of skills in role playing games provides another avenue of activity beyond the traditional combat action. Their presence also lends an aid to the resolution of certain social encounters during gameplay. Some rule systems have a...
by Guild Master Scott P | Jul 28, 2019 | C Series, College of Gaming
C Series • #12 Role playing games are known for the depiction of combat scenarios. In fact, recent years have seen rule books make reference to focusing on the mechanics of such encounters at the expense of “those un-fun social and task encounters.” We will hold off...
by Guild Member Gus B | Jul 13, 2019 | C Series, College of Gaming
C Series • #11 The spectre of death is one of the most fearsome experiences a player can face in role playing games. The threat of dying is right around that next corner (sometimes literally) and PCs can meet their end in a variety of ways. Being killed by monsters,...